About This GameESKO assigns the player the role of an intern who is tasked with fixing the computer’s processor and writing code for the machine to read. These tasks are simplified in a manner that is enjoyable for all ages. The gameplay environment was modeled in co-operation with the Museum of Technology to match 1960’s Finland as closely as possible. All of the models were made by in-house graphical artists and reviewed for authenticity by the museums’ history professionals.
Players are tasked to fix ESKO’s central processor by changing broken electron tubes, writing code on a punched tape and inserting it into a code reader. If the code is written successfully, a miniature cannon will fire upon one of the three targets. The ESKO game incorporates a simplified version of the actual programming, where the players have to pull a lever and play a mini game instead of actually punching holes in a sheet of paper.
The development of ESKO is part of Stories to games project, which is coordinated by the Finnish Museum Association and funded by European Social Fund.. b4d347fde0
Write something about yourself. No need to be fancy, just an overview.